Page 47
Page 47
As for the account selection during game login, after careful consideration, he decided to handle it himself, allowing users to log in using their official Blizzard game accounts.
Although it's more convenient to use accounts linked through partnerships with major apps like LINE and blogs, in the long run, we still need to do this ourselves.
If he's just looking to make a quick buck and run, that's fine with me. But if he wants to grow big, he needs to be prepared for that from the very beginning.
Otherwise, you'll easily be controlled by others in the future.
He is willing to sacrifice some users who dislike trouble. Some users might give up on a game if they find that they need to register an account again.
Therefore, this move may cause some people to give up before they even start playing the game.
But necessary sacrifices are acceptable. Moreover, he believes that given the quality of this game, if someone truly enjoys games, then this little bit of trouble is nothing.
Three days later, on Saturday, in Chidashiro Ward, not far from Akihabara, at the entrance of an electronics hall called the Convention Center, Uesugi Kenichi and his group had arrived. Even Akasaka Ryunosuke had come along, which was quite unusual.
This guy is definitely a bit of a homebody; I haven't seen him since we last met.
This time, the organizers arranged a fairly good seat for the participants, who were registered under the studio's name and had some reputation in the ACG industry, especially after learning that the game's planner was Kenichi Uesugi.
Everyone arrived early with their work badges. This game exhibition was different from the last comic convention. There was a lot to set up, and if they didn't start setting up early, it would be difficult to manage once the audience and media arrived.
After entering the venue and finding his exhibition area, Uesugi Kenji nodded. He had come to see it yesterday, and now he still felt that the location was indeed good, close to the central area of the venue, and basically no one who came in would miss it.
He first hung up the Blizzard Studio sign, then checked the cables of the large monitor behind it, and after trying it on the computer next to him for a while and finding no problems, he took out the disc.
"Rinno, try out the game on these demo units to see if it runs properly. Ryunosuke, what are you doing standing there at the back? Come and help me."
"Hui, could you please take these clothes to them so they can change?"
"What's this?" Eriri curiously took the clothes from Kato Megumi's hand, and after seeing them clearly, she rolled her eyes at Uesugi Kenichi in annoyance.
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This place is full of cosplay outfits from Plants vs. Zombies, with a cute and adorable style.
Huang Shiren really doesn't hold back when it comes to exploiting people.
She glanced at the clothes in her hand with feigned disgust and said haughtily, "I don't want to change into this!"
"No discussion, get on there right now!" Uesugi Kenichi was too busy to listen to Eriri's nonsense, so he picked her up like a chick and handed her over to Busujima Saeko.
"Young man, please take her there. If you dare not change her, you know what will happen."
"Okay." Saeko Busujima covered her mouth and chuckled, taking the constantly boisterous Eriri from Kenichi Uesugi's hand.
"Kenichi, look over there." Kasumigaoka Utaha pointed to the center of the hall. "Sony is also releasing a game today, and it looks like they're making a big splash."
Uesugi Kenji glanced at them for a moment and then looked away. "It's alright, don't worry about them. What they do is not the same type as us. No matter how good they are, there's no need to panic."
At 9:00 a.m., all the preparations were completed, and by 9:30 a.m., visitors began to enter the museum one after another.
Each game expo is basically a grand event for the gaming industry. Apart from the two largest events, the summer festival and the winter festival, these occasions are the best opportunity for game companies or individuals who are determined to make a name for themselves to showcase their talents.
Indeed, Sony's influence is undeniable; almost everyone who visits the museum heads straight to Sony to inquire about and experience their products.
And the media also tends to focus their attention on that location.
After a while, Saeko Busujima came running over with Eriri and the others, who had changed their clothes.
"Misaki thinks this outfit is super cute, meow." Misaki Kamiigusa, true to her usual energetic self, hopped over in an ice-blue pea shooter-style outfit.
Eriri, on the other hand, hid behind Saeko Busujima, looking quite embarrassed.
"Okay, stop hiding, it's really good." Uesugi Kenichi comforted Eriri.
"Really?" Eriri asked, blushing.
"Really, you can tell from the looks in the eyes of the people around you."
"Hmph! I don't want them to see."
Seeing that quite a few people had gradually gathered here, Uesugi Kenichi walked up to the small platform placed in front of the large display screen.
"Hello everyone, thank you so much for coming. Our Blizzard Entertainment has developed a very interesting game called Plants vs. Zombies, and I'd like to share it with you all." Uesugi Kenichi said, nodding to Kato Megumi.
After making a gesture, Kato Kei clicked on the Plants vs. Zombies logo on the computer. A dirty hand emerged from the ground, clutching a small flower.
"Plants vs. Zombies, why does that sound so out of place to me?"
"It's a very strange name. Plants and zombies don't seem to have anything to do with each other at all."
"There are zombies? Is this a horror game? I'll have to take a closer look."
After the game starts, the screen transforms into a snowy landscape, with endless blizzards howling in the wind.
Then a very special hexagonal snowflake with a bright luster flew into the sky with the wind, and immediately the words "Blizzard Games" appeared below the snowflake.
"Wow, just looking at the image where this logo appears, it feels very unusual."
"I don't think I've ever heard of Blizzard games before. Do you guys know anything about them?"
"Never heard of it, it's probably some newly established company, but the visuals are indeed very well done."
The logo is clearly a great success, with Misaki Kamiigusa standing below looking very pleased with herself. Although the idea came from Kenichi Uesugi, she was the one who ultimately created it.
This scene drew the attention of many tourists, who began to walk towards it.
After the logo flashes by, a dirt road appears in the center of the screen. On the right side of the road, many zombies have rushed into the wall, while on the left side, various plants are waiting in ambush.
The overall visuals are full of childlike innocence and cartoonish charm. Although it's supposed to be about zombies, it doesn't evoke any fear. Instead, it has a kind of silly and cute feel to it.
The plants, on the other hand, each seem to have their own unique personality and contentment. All the changes are based on the type of plant, and after looking at them for a while, they give people a sense of magic, especially the sunflower with its mysterious smile.
"It's not a horror game after all. It gave me a fright. It seems to be a casual game."
"This art style is so cute, it feels adorably silly."
"So what is the purpose of this game?"
The audience below the stage were buzzing with discussion, and more and more people were gathering around. Some of the girls recognized Uesugi Kenichi standing on the stage and squeezed their way over.
The commotion here has also attracted the attention of the media.
"Hey, look over there on that stage, isn't that Uesugi Kenichi who was really popular a while ago?"
"It seems so, and not only that. Look at the audience, that's Misaki Kamiigusa. Does she have a new work? But this is a game expo, what is she doing here?"
"Let's go, let's go take a look."
……
The screen then enters the login interface. After receiving a signal from Uesugi Kenichi 573, Kato Megumi clicks the "Start Adventure" button at the top.
Accompanied by a low, strange laugh, a withered hand suddenly emerged from the tombstone, and then the game interface officially began.
"This is a casual game designed by our Blizzard Studios. The gameplay is very simple but very fun. Now I would like to show you how to play it."
On the large screen, as the game officially started, a large piece of land occupied the entire central interface, with a corner of a house on the left and a green lawn spreading out from left to right in the very center of the land.
At this moment, a tutorial arrow appears on the game screen, and Kenichi Uesugi begins playing the game while explaining the process.
"At the start of the game, you will be rewarded with an initial card called Peashooter, which is the main force for dealing with zombies in the early stages of the game. Plants need sunlight to grow, and different types of plants require different amounts of sunlight."
To obtain sunlight, you need to plant sunflowers; the number of sunflowers determines your sunlight collection efficiency.
As the explanation continued, when the second Peashooter was planted, a zombie with a very miserable appearance limped out from the end of the right path, accompanied by a ruarua-like cry.
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The zombie was moving very slowly, so slowly that the audience below wanted to go in and give it a push. It was driving everyone crazy with impatience.
As the zombie walked towards the two pea shooters, the pea shooters started spitting out peas, one after another hitting the zombie.
Soon after, the zombie's hand fell off, and soon its head also fell off, before it collapsed to the ground.
When Kenichi Uesugi was explaining, he looked at the audience's reactions and breathed a sigh of relief when he realized that most people were watching intently.
As the game progressed, Kenichi Uesugi cleared all the first few easy levels, unlocking new plants one by one.
The audience watched very attentively, finding it quite interesting. Although it looked like a very simple game, it was surprisingly engaging and fun to watch.
Many children watched with eager eyes as the plants used various methods to knock the zombies to the ground.
The art style is clearly very successful; even children don't find the zombies scary at all, and some even feel sorry for them.
Some experienced gamers have noticed that the game is not as simple as it appears. If the strength, movement patterns, and number of zombies change, the difficulty will increase significantly.
The layout and quantity of plants in this game will need to be carefully chosen to pass the level.
"The basic gameplay is as I've described above. As for the more gameplay and content that follow, you'll have to explore it yourselves."
"If anyone is interested in trying it out, you can try it out on the computers here. If there's anything you're not satisfied with during the game, you can also tell us, and we will do our best to bring you the best experience."
After Uesugi Kenichi finished speaking, he stepped off the stage amidst enthusiastic applause. As soon as he left the stage, the five computers set up for testing were immediately occupied by enthusiastic gamers, while those who couldn't get a spot squeezed to the back to watch.
"Kenichi, have some water. You did a great job just now." Kato Megumi smiled and handed him a bottle of mineral water.
"Thank you." Uesugi Kenichi took the water and gulped down several mouthfuls.
"It seems like it was a success?" Kasumigaoka Utaha messaged, looking at the players who were engrossed in the game.
Uesugi Kenji nodded and said, "However, we still can't let our guard down."
"Rinya, go over there and maintain order. By the way, remind each tourist that their experience time cannot exceed half an hour."
"Okay, I understand." Aki Tomoya looked at the players gathered there and felt an unusual sense of satisfaction. He used to be one of those people, but now he was on the side of the creative team.
Although he really wanted to play, he didn't get enough of it during the few days of testing, and there were still many levels he hadn't unlocked yet.
"Sir, your half-hour trial time is up," Aki Tomoya said to a girl who was playing a game with great interest.
"Hey, is it over already? I was just starting to get the hang of it." The girl was a little surprised that time had passed so quickly. She had finally gotten to the new zombie that could do pole vaulting and was starting to feel the difficulty when it was already over.
This game is truly magical; it draws you into its world without you even realizing it. It doesn't make you feel rushed, nor does it leave you feeling bored. It's very interesting.
"If you want to continue playing, you can buy a game disc over there. We only burned 500 discs in the first batch, so once they're sold out, they're gone." Kato Megumi appeared next to the girl at some point and pointed towards Kamiigusa Misaki and Eriri.
"Thank you, I want to buy it!" The girl walked in the direction Kato Megumi pointed. She hadn't had enough fun in just a short time.
It has to be said that Plants vs. Zombies is indeed a very fun game, and it is suitable for almost anyone. For those who are new to the game, playing for several hours is no problem at all.
The game discs were not expensive, costing only 2000 yen each, which was quite reasonable. Basically, all the players who tried the game bought a disc, and all 500 discs were sold out in less than three hours.
Even Kenichi Uesugi himself didn't expect that 500 copies of the game would sell so quickly. At the time, he thought it was just an exhibition, and even if the Plants vs. Zombies game was indeed of outstanding quality, 500 copies should be enough.
However, he overlooked the fact that some people bought more than one ticket; the largest single purchase was 50 tickets.
Those who didn't manage to buy the game this time became somewhat dissatisfied.
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